Portfolio of
Magnar Jenssen



Contact information:
Email: magnar.jenssen[at]gmail.com
MSN: magstave@online.no
LinkedIn: My profile

CV is available upon request.

KOTH_SWITCHEROO

Game: Team Fortress 2
Release: November 2009
Download: Right here!
Description: A King of the Hill (KOTH) map for Team Fortress 2. Both sides are trying to take control of a ore loading facility for some reason. Current version is Beta 3.
A navigation graph for the TF2 bots is available here.

Switcheroo Switcheroo Switcheroo

MISSION IMPROBABLE

Game: Half-Life 2: Episode 2
Release: July 2009
Download: Right here!
Description: Mission Improbable is my singleplayer mod for Episode 2. It is planned over 3 maps, with each map being released individually. In this first map, the player travels to a Resistance listening post to reactivate it and find out what happened to the original crew.

Mission Improbable Mission Improbable Mission Improbable

BIONIC COMMANDO

Developer: Grin
Publisher: Capcom
Release: May 2009
Platforms: Xbox 360, PS3, PC (Windows)
Working as: Senior Level Designer

For Bionic Commando I designed, built and scripted singleplayer levels spread across the game. Click here for additional screenshots and information.

Bionic Commando Bionic Commando Bionic Commando

GHOST RECON ADVANCED WARFIGHTER 2

Developer: Grin
Publisher: Ubisoft
Release: 2007
Platforms: PC (Windows)
Working as: Level Designer

For GRAW 2 I built and scripted two of the singleplayer missions from scratch, along with redoing all scripts and gameplay on a third singleplayer mission. I also created one of the multiplayer maps which was added in the 1.05 patch.

GRAW 2 GRAW 2 GRAW 2

DOD_PALERMO

Developer: Me!
Publisher: Valve Software
Release: 2008
Platforms: PC (Windows)
Working as: Level Designer

Originally released as a custom map for DoD:Source, it was bought by Valve around a year after its first release and added to the official map rotation. The map is based on the layout of dod_railroad, a map I did for Day of Defeat 1.3

Palermo Palermo Palermo

ARENA_OFFBLAST

Developer: Me!
Publisher: Valve Software
Release: 2009
Platforms: PC (Windows)
Working as: Level Designer

Arena map for Team Fortress 2. Takes place in and around a hollowed out mesa where both sides fight over control of a somewhat hidden missile silo. The map is included in the official TF2 mapcycle as of August 13 2009.

Offblast Offblast Offblast

AFFINITY

Game: Portal
Release: 2008
Download: Right here!
Description: Singleplayer level for Portal. Comes with a trimmed down version of the map which supports three different challenges.

Affinity Affinity Affinity

DM_POSTOFFICE

Game: HL2 Deathmatch
Release: 2007
Download: Right here!
Description: A small Deathmatch level made for the Mapcore 1024 contest. The contest limitations were that the level had to fit inside a 1024 unit cube. The map is suitable for 1vs1 gameplay.

Postoffice Postoffice Postoffice

DOD_ADVANCE

Game: Day of Defeat 1.3
Release: 2006
Download: Right here!
Description: The last map I made on the Half-Life 1 engine. The map was originally meant to be added to the DoD 1.3 map rotation and therefore received an art pass and name change (original name was dod_solitude).

Advance Advance Advance

VARIOUS DUKE3D MAPS

Game: Duke Nukem 3D 1.5
Release: Late 90s
Download: Right here!
Description: The internet never forgets! Some super-old Duke Nukem 3D levels which I found laying around on the internet. Duke Nukem 3D was the game I started making levels for, so these hold some fond memories for me. Judging by the screenshots, I really liked the color beige back then.

Duke Nukem 3D Duke Nukem 3D Duke Nukem 3D



all content © 2006-2010 Magnar Jenssen unless it isn't.
Big thanks to PhilipK for creating the site!