Contact information:
Email: magnar.jenssen[at]gmail.com
MSN: magstave@online.no
LinkedIn: My profile

CV is available upon request.

MISSION IMPROBABLE

Game: Half-Life 2: Episode 2
Release: TBA
Download: Not yet available
Description: Singleplayer mod for HL2:Ep2. The mod is planned over 3 maps, with each maps being released individually. My first major non-professional singleplayer project. In this first map, the player travels to a Resistance listening post to reactivate it and find out what happened to the original crew.

BIONIC COMMANDO

Developer: Grin
Publisher: Capcom
Release: May 2009
Platforms: Xbox 360, PS3, PC (Windows)
Working as: Senior Level Designer

Bionic Commando is a game based on an old NES game with the same title. The player takes on the role of Nathan Spencer which has to use his bionic arm to swing around Ascension City to take out a terrorist organization.
For BC I did singleplayer level design and scripting, as well as helped with global level optimizations.

GHOST RECON ADVANCED WARFIGHTER 2

Developer: Grin
Publisher: Ubisoft
Release: 2007
Platforms: PC (Windows)
Working as: Level Designer

Ghost Recon Advanced Warfighter 2 was my first professional project. For GRAW2 I built and scripted two of the games singleplayer missions from scratch, along with redoing all scripts and gameplay on a third singleplayer map. I also created one of the multiplayer maps which was released in the 1.05 patch.

DOD_PALERMO

Developer: Me!
Publisher: Valve Software
Release: 2008
Platforms: PC (Windows)
Working as: Level Designer

Originally released as a custom map for DoD:Source, it was bought by Valve after around a year of public release and included in the official map rotation. This map was based on a layout I did for Day of Defeat 1.3 called dod_railroad. That map was one of my most popular releases, and it was very well received in the Source version as well.

ARENA_OFFBLAST

Game: Team Fortress 2
Release: 2008
Download: From fpsbanana.com
Description: Arena map for Team Fortress 2. Takes place in and around a hollowed out mesa where both sides fight over control of a somewhat hidden missile silo. The current released version is Beta 1.

AFFINITY

Game: Portal
Release: 2008
Download: From fpsbanana.com
Description: Singleplayer map for Portal. Comes with a trimmed-down challenge version. Several months of work amounted to around 15-20 minutes of gameplay. Even so, it's one my favorite maps that I've developed since it was the first hobbyist singleplayer level I've released since my Duke Nukem 3d work way back in the day.

DM_POSTOFFICE

Game: HL2 Deathmatch
Release: 2007
Download: From fpsbanana.com
Description: A small Deathmatch level made for the Mapcore 1024 contest. The contest limitations were that the level had to fit inside a 1024 unit cube, which this level only just did. It was a fun challenge that turned out pretty cool in the end.

DOD_ADVANCE

Game: Day of Defeat 1.3
Release: 2006
Download: From fpsbanana.com
Description: The last map I made on the Goldsource (HL1) engine. As with all my other GoldSource levels, this one was also for Day of Defeat. The map was originally meant to be included in the DoD 1.3 map rotation and therefore received an art pass and name change (original name was dod_solitude). Sadly focus was shifted from DoD 1.3 to DoD:Source, and I released the map myself. The map was well received by the clan and public community.



all content © 2006-2009 Magnar Jenssen unless it isn't.
Big thanks to PhilipK for creating the site!